Vibralizer Launches in Steam Early Access on May 20, 2026

Don’t lose your marbles.

Mark your calendar: Vibralizer launches in Steam Early Access on May 20, 2026. Vibralizer is a real-time music visualizer that reacts to any audio source — Spotify, Apple Music, YouTube, system audio, your microphone, Ableton, anything that makes sound. And there’s a brand-new demo update live today.

We’ve been working hard behind-the-vibes, so let’s get into the deets.

Three new Vibes coming to Early Access

Our first Early Access release includes three new Vibes that aren’t in the demo — Galaxy, Corona, and Static. You can get a tiny preview of all three in the new Vibe gallery.

Meet the Vibe gallery

view of the vibe gallery with marbles

The Vibe gallery is now the first screen you see when you start up Vibralizer. Pick the Vibe you want to dive into, click in, and you’re off. You can get back to the gallery any time by clicking the marble icon in the upper-left corner, or by choosing “Vibes” from the menu. Want to try the gallery ahead of launch? It’s already in the latest demo. Don’t lose your marbles.

Thank you

Throughout Early Access, we’ll keep adding more Vibes, new features, and bug fixes — and we’ll keep listening. Seriously, thank you to everyone in the Steam Community and on our Discord for the suggestions and bug reports so far. A music visualizer is a wide-open creative challenge, and knowing what matters most to you is what helps us prioritize what we work on next. We truly, genuinely appreciate it. <3

Demo v0.4.0 release notes

Features & updates

  • ALL NEW: See your marble Vibe collection all in one convenient gallery. Choose the Vibe you want to enter by clicking on it. Go back by clicking the marble icon in the upper left or choosing “Vibes” from the menu.
  • New and improved Spectrogram Vibe.
  • Refreshed the UI with new fonts and improved legibility.
  • Retuned Vibey (the dancing eyeball guy) in the Stargate Vibe.
  • All Vibes now load much faster, with shorter transition times.
  • Added a little more visual glassy pizazz to the Kaleidoscope Vibe.
  • Added more characters and language support to the media controls to reduce “tofu” □ squares.
  • When a new audio device is detected as the default (like headphones being plugged in), Vibralizer will now switch audio sources automatically.

Bug fixes & performance improvements

  • New unified shading model improves the clarity of audio representation and reduces latency in several Vibes.
  • Fixed an issue where sampling rates greater than 48 kHz could cause some of the spectrum to appear non-reactive.
  • Fixed an issue where bloom shading effects were not being applied consistently across different hardware configurations.
  • Vibes now render independently of the monitor refresh rate and should feel less “strobe-y” in most cases.
  • Fixed an issue where Spout output could stop abruptly when transitioning Vibes.
  • Fixed a bug where starting without audio playing could cause all Vibes to have a fully saturated audio spectrum.
  • Calibrated the “No Signal Detected” message to account for analog signals that could have line noise.
  • Fixed a bug where the media playback controls could show very nonsensically high numbers.
  • Automatic gain control will now sample from both channels equally.

Be there on launch day

Wishlist Vibralizer on Steam so you don’t miss launch: store.steampowered.com/app/4270240/Vibralizer. And come hang out with us on Discord.

See you on May 20!

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